About demind

According to UNESCO (2017), in the framework of the Sustainable Development Goals (SDG), quality education (promoting the development of skills and knowledges to find solutions to economic, social, and environmental problems) is the cornerstone of all the other SDG. The COVID-19 pandemic has evicted and accelerated the need for our educational systems address the digital transformation promoting, among other aspects, the use of digital tools among students and teachers, creating more attractive and innovative learning and teaching approaches, and find a way of how to work transnationally without traveling to stay in tune with surrounding societal changes.

Additionally, building entrepreneurial competence is a key EU policy. It is a feature of the Strategic Framework for Education and Training and an element of many recent policy documents. The Council Recommendation on Key Competences (EC, 2018), states the importance of “promoting entrepreneurial mindsets” and encourages Member States to think about “nurturing entrepreneurship competence, creativity and the sense of initiative especially among young people”.

Challenge-based learning (CBL), as an innovative learning methodology, based on experiential learning and focused on applying students’ knowledge (acquired during their regular courses at university) to solve real-world challenges, is an excellent approach not just to develop creativity and entrepreneurial competences, but also to answer current societal challenges (e.g. UN SDG) by combining self-direct learning, interdisciplinary and cross-national teamwork, and an intensive use of technology.

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What do we want to achieve with D-EMIND?

Based on the developments of previous projects focused on on-site Entrepreneurship Education and considering the need to promote online or digital co-creation and entrepreneurial systems and dynamics due to the challenges evidenced by COVID-19 pandemic, the main aim of D-EMIND (2021-1-ES01-KA220-HED-000032185) is to design, develop and test a digital challenge-based learning methodology, strategies, and tools for promoting entrepreneurial mindset in Higher Education.

These goals are contributing to two horizontal priorities of the Erasmus+ programme (i.e., “addressing digital transformation of Higher Education” and “Inclusion and diversity in all fields of education” ) and two sectorial priorities for Higher Education (i.e., “rewarding excellence in learning, teaching and skills development” and “Stimulating innovative learning and teaching practices”).

The specific goals are:

Developing and promoting the use of a trans-European platform for CBL, innovation and peer to peer learning amongst students and teachers

Facilitating real world challenges where students as part of their formal education co-operate with external organisations to help them solve these challenges

Merging challenged-based learning and entrepreneurship teaching and hence taking both to the next level

Preparing students for a work life that physically and/or digitally transgress borders, thereby increasing their capacity to work at EU/international level

Reinforcing the link among higher education institutions and external institutions and organisations (companies, public administration, NGOs, etc.) in order to co-create projects to foster entrepreneurship.